24a2 is a simple game engine that lets you to build a game in a few hours. It has a very limited set of features which makes it easy to learn, and encourages you to solve problems creatively.
24a2 games are written in JavaScript (or TypeScript) and are played in a web browser, so you can easily share what you’ve created.
ℹ️ 24a2 is new, and may have bugs. If you spot anything, please raise an issue. If you like 24a2, please support us by giving us a star on GitHub ⭐️
Introduction
All 24a2 games feature a 24 by 24 grid of dots. You can set the color of each dot, and read the color of each dot back. 24a2 can also run a function you define when an arrow key is pressed, or when a dot is clicked on.
That’s about it! There are a few other features, which you can find out about in the tutorial and the API reference.
Using 24a2 means you don’t have to think about the visual style of your game, complicated physics or sound - you can just focus on actually building something.
Example games
Here are a few demo games you can play to get a feel for what 24a2 is like:
Example code
// We use this config object to specify the functions that
// 24a2 should call on each frame of the game
let config = {
create: create,
update: update,
onKeyPress: onKeyPress,
};
// Initialise a new game
let game = new Game(config);
// Create is called once, at startup. Use this function to
// initialise variables etc
function create(game: Game) {}
// Update is called on each iteration of the game
function update(game: Game) {
const frameCount = game.getFrameCount();
game.setText(`Frame count: ${frameCount}`);
if (frameCount === 100) {
// We can stop the game with game.end()
game.end();
}
}
// onKeyPress is called when one of the arrow keys is called
function onKeyPress(direction: Direction) {}
// Start the game
game.run();